

Note that some of the changes in 3.4 have already been backported and published in Godot 3.3.1 and 3.3.2, and therefore they were not listed here again. The list is not exhaustive and will be completed in the future to include more noteworthy changes.

Here's a curated changelog with links to the relevant pull requests for details.


Rendering: Add soft shadows to the CPU lightmapper ( GH-50184).Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721).Rendering: Add a new high quality tonemapper: ACES Fitted ( GH-52477).Rendering: Rooms and portals-based occlusion culling ( GH-46130).Physics: Various fixes to 2D and 3D KinematicBody move_and_slide and move_and_collide ( GH-50495).Physics: Fix 2D and 3D moving platform logic ( GH-50166, GH-51458).Particles: Add ring emitter for 3D particles ( GH-47801).Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328).Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800).macOS: Add notarization support when exporting for macOS on a macOS host ( GH-49276).macOS: Add GDNative Framework support, and minimal support for handling Unix symlinks ( GH-46860).Import: Backport improved glTF module with scene export support ( GH-49120).Import: Implement lossless WebP encoding ( GH-47854).HTML5: Implement AudioWorklet without threads ( GH-52650).HTML5: Implement Godot JavaScript interface ( GH-48691).HTML5: Export as Progressive Web App (PWA) ( GH-48250).GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298).Editor: Overhaul the theme editor and improve user experience ( GH-49774).Crypto: Add AESContext, HMACContext, RSA public keys, encryption, decryption, sign, and verify ( GH-48144, GH-48869).This option is enabled by default ( application/run/delta_smoothing).Core: Add frame delta smoothing option ( GH-48390).This adds support for handling files bigger than 2.1 GiB, including on 32-bit OSes.Core: Make all file access 64-bit ( uint64_t) ( GH-47254).Core: Promote object validity checks to release builds ( GH-51796).C#: iOS: Fix P/Invoke symbols being stripped by the linker, resulting in EntryPointNotFoundException crash at runtime ( GH-49248).C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248).Audio: Fix cubic resampling algorithm ( GH-51082).Animation: Add animation "reset" track feature ( GH-44558).
#Download delta orcaview 3.4 android#
#Download delta orcaview 3.4 for android#
Android: Add partial support for Android scoped storage ( GH-50359).The main changes coming in Godot 3.4 and included in this beta are: Some big changes since the previous beta are the promotion of object validity checks to release builds (no more "dangling pointers" release surprises), initial support for Android Play Asset Delivery, and a new ACES Fitted high quality tonemapper.Īs usual, you can try it live with the online version of the Godot editor updated for this release. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 4 and beta 5 ( part 1, part 2). This beta 5 build provides additional features and fixes to bugs reported against previous builds. The upcoming Godot 3.4 release will provide a number of new features which have been backported from the 4.0 development branch (see our release policy for details on the various Godot versions).
